Ryze Cinematic -- Environments, Shaders and Assets.
Modeling, Shaders.

Modeling, Shaders.

Modeling, Shaders.

Modeling, Shaders.

Modeling, Shaders.

Modeling, Shaders.

Model of the MF Ship Set

Model of the MF Ship Set

Model of the MF Ship Set

Model of the MF Ship Set

Modeling, Shaders, and Textures.

Modeling, Shaders, and Textures.

Shaders, and Textures.

Shaders, and Textures.

Modeling, Shaders, and Textures.

Modeling, Shaders, and Textures.

Sculpt of Rune holder

Sculpt of Rune holder

Sculpt of Rune holder

Sculpt of Rune holder

Sculpt of Rune holder

Sculpt of Rune holder

Responsible for Modeling, Shaders, and textures.

Responsible for Modeling, Shaders, and textures.

Responsible for Modeling, Shaders, and textures.

Responsible for Modeling, Shaders, and textures.

Responsible for Leaves.

Responsible for Leaves.

Responsible Modeling, Texture, and Shaders.

Responsible Modeling, Texture, and Shaders.

Ryze: Call of Power | Cinematic - League of Legends

During the early days of production we modeled, textured, lit, and created shaders to get a "handcrafted" look. Towards the end, we went with more of a traditional hi-end CG look that you would see from other studios like Blur, Digic, etc.

An array of stuff that I worked on for the Cinematic.